Yes, please see the list below.
Note that it is not possible to change the keyboard shortcuts.
1. Navigation
W or Arrow Up | Move camera forward. |
S or Arrow Down | Move camera backward. |
A or Arrow Left | Move camera left. |
D or Arrow Right | Move camera right. |
Q | Move camera up. |
E | Move camera down. |
SPACEBAR + W/S/A/D/Q/E | Move camera very slowly. |
SHIFT + W/S/A/D/Q/E | Move camera faster. |
SHIFT + SPACEBAR + W/S/A/D/Q/E | Move camera very fast. |
RIGHT MOUSE BUTTON + Move mouse | Look around. |
MIDDLE MOUSE BUTTON + Move mouse | Pan camera. |
SPACEBAR + MIDDLE MOUSE BUTTON + Move mouse | Pan camera very slowly. |
SHIFT + MIDDLE MOUSE BUTTON + Move mouse | Pan camera faster. |
SHIFT + SPACEBAR + MIDDLE MOUSE BUTTON + Move mouse | Pan camera very fast. |
MOUSEWHEEL UP/DOWN | Move camera forwards/backwards. |
CTRL + H | Reset camera pitch to horizontal viewpoint. |
O + RIGHT MOUSE BUTTON + Move mouse | Orbit camera. Move the camera so that the crosshairs [ ] are placed at the point on a model that you want to orbit around. |
Double-click with RIGHT MOUSE BUTTON on models | Instantly teleport to the position that you clicked on. |
Double-click with LEFT MOUSE BUTTON on a model | Instantly move the camera to the model that you clicked on. |
2. Miscellaneous
F1 | Editor Quality: 1 Star (All shadow types and some Movie Effects off). |
F2 | Editor Quality: 2 Stars (Lumion Landscape shadows and OmniShadow off). |
F3 | Editor Quality: 3 Stars (Lumion Landscape shadows off). |
F4 | Editor Quality: 4 Stars (Highest quality level. Everything on). |
F6 | Toggle between automatic and manual update of the High-Quality Preview. |
F8 | Hold down this key to temporarily show the shadows from Spotlights. |
F9 | Toggle between low-quality and high-quality trees and plants. |
F11 | Toggle between Build Mode and Theater Mode. Theater Mode hides the user interface in Build Mode. |
Settings -> Toggle fullscreen | Toggle between Full-screen and Windowed Mode. |
Sliders | You can double-click on most sliders in Lumion to manually type in values. Press Shift while adjusting slider values to fine-tune them (more digits after the decimal point will be displayed). |
3. Placing, selecting, copying and moving
Place button:
LEFT MOUSE BUTTON | Place a copy of the selected model from the Model Library. |
V + LEFT MOUSE BUTTON | Place a new model with +/-0 to 50% random scale. |
Place button -> Mass Placement function:
Enter | Accept current Line and start a new Line. |
CTRL + LEFT MOUSE BUTTON | Add a point to the current Line. |
RIGHT MOUSE BUTTON | Remove a point from the current Line. |
Place button -> Cluster Placement function:
CTRL + LEFT MOUSE BUTTON | Cluster Placement: Place 10 copies of the selected model from the Model Library at random positions. |
CTRL + V + LEFT MOUSE BUTTON | Cluster Placement with random size: Place 10 copies of the selected model from the Model Library at random positions with +/-0 to 50% random size. |
Select button:
CTRL + Drag with LEFT MOUSE BUTTON | Rectangular selection tool for selecting multiple objects. |
CTRL + Click on an Object Selection icon | Select/De-select an object from the current selection. |
CTRL + Click anywhere with LEFT MOUSE BUTTON | De-select all objects. |
CTRL + SHIFT + Drag with LEFT MOUSE BUTTON | Add new rectangular selection to existing selection. |
Move free, Move up and Move horizontal buttons:
ALT + LEFT MOUSE BUTTON + Move mouse | Duplicate selected object(s). |
H + LEFT MOUSE BUTTON + Move mouse | Move the selected object(s) up or down. |
X + LEFT MOUSE BUTTON + Move mouse | Move the selected object(s) along the X axis. This also applies to the Move and Advanced Move Effects in Movie Mode. |
Z + LEFT MOUSE BUTTON + Move mouse | Move the selected object(s) along the Z axis. This also applies to the Move and Advanced Move Effects in Movie Mode. |
ALT + X + LEFT MOUSE BUTTON + Move mouse | Copy an object using ALT key when pressed and constrain the movement along the X axis. |
ALT + Z + LEFT MOUSE BUTTON + Move mouse | Copy an object using ALT key when pressed and constrain the movement along the Z axis. |
Place, Move free, Move up and Move horizontal buttons:
G + LEFT MOUSE BUTTON + Move mouse | Place or move object(s) to make them snap to the Lumion Landscape while ignoring all other object types. |
F + LEFT MOUSE BUTTON + Move mouse | Place or move object(s) to make their orientation adapt to the surface below them, provided that the surface is facing the sky, i.e. less than 90 degree angles. Trees and plants are not affected by this function. |
SHIFT + LEFT MOUSE BUTTON + Move mouse | Place or move object(s) horizontally with snapping turned off. |
X + LEFT MOUSE BUTTON + Move mouse | Constrain the movement along the X axis. |
Z + LEFT MOUSE BUTTON + Move mouse | Constrain the movement along the Z axis. |
Rotate button:
Change the heading of the selected object(s).
R + LEFT MOUSE BUTTON + Move mouse | Change the heading of the selected object(s). |
SHIFT + Rotate selected object(s) | Temporarily turn the 45 degree angle snapping off. |
F + Rotate selected object(s) + Move the mouse cursor to another surface | The heading of the selected objects will match the orientation of the surface below the mouse cursor. |
K + Rotate selected object(s) | Make all of the objects face the mouse cursor. |
Scale button:
L + LEFT MOUSE BUTTON + Move mouse | Scale (size) an object using the mouse. |
Selecting a model when multiple Object Selection icons are aligned:
Multiple objects can be aligned or positioned at the same location. To select the model you want, you can either click on the model you want to select or you can use this method:
- Place the mouse over the Object Selection Icons.
- Use the W and S or Arrow Up and Arrow Down keys to cycle through the models.
- As you scroll through, each model will be highlighted in green.
- Click on the current Object Selection Icon to select it.
4. Photo Mode
CTRL + 1 2 3 ... 9 0 | Use these keys to save up to 10 camera viewpoints in Photo Set 1 in Photo Mode. When using MyLumion, the Photos are saved only for MyLumion Panorama Viewpoints. |
SHIFT + 1 2 3 ... 9 0 | Load previously saved camera Viewpoints. The saved slots are also available as easily accessible thumbnail images in Photo Set 1 in Photo Mode. |
5. Movie Mode
CTRL + 1 2 3 ... 9 0 | Use these keys to save up to 10 camera Viewpoints in Photo Set 1 while editing a camera animation in a Clip. |
SHIFT + 1 2 3 ... 9 0 | Load previously saved camera Viewpoints. The saved slots are also available as easily accessible thumbnail images in Photo Set 1 in Photo Mode. |
CTRL (while rendering) | While rendering, hold down this key to show the frames per second. |
CTRL (while mouse cursor is over the Timeline Slider) | The frame count can now be displayed above the Timeline by pressing the CTRL key whilst the mouse is over the Timeline Slider. If you select to render to a frame range, the Timeline Slider displays the frame count by default, until you choose to render with another option. Whilst using the frame range option, you can toggle the display to show the seconds counter using the CTRL key whilst the mouse cursor is over the Timeline Slider. |
Mass Move Effect:
CTRL + LEFT MOUSE BUTTON | Add a Node to the current Path. |
RIGHT MOUSE BUTTON | Remove a Node from the current Path. |
SHIFT | A line is drawn to preview curves and smoothing of the Path. |
Photo Matching Effect
SHIFT | Hold down this key while dragging points on the red and blue lines to move them more accurately. |
Parallel Projection Effect
F | Press this key to align the camera so that it is perpendicular to the surface at the center of the 3D view. |
6. Material Editor
CTRL | Hold down this key while placing the mouse cursor on a Color Map slot or NormalMap slot to view the alpha channel of the texture. |
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